One-on-One Adventures
Wizards of the Coast has just published a short article on one-on-one gaming that looks interesting. I am in the process of teaching my wife how to play D&D (her first RPG) and I’ve been debating which tact to take. I want her to be “in control” rather than GMing a game with a slew of NPCs taking on the bad guys. This article has some good advice.
Playing with just two, however, opens up a lot of possibilities. Because it is just the two of you, combat moves much more quickly, as you dont have to wait to take turns or for other people to decide on things. Everything, for that matter, moves more quickly, and the game can move as quickly or as slowly as you like. If you find something that is interesting to you, theres no pressure to rush on because other folks are not interested. You can talk to NPCs for as long as you like; you can flirt and have your character fall in love without having to role-play the romance in front of an audience and playing with your spouse is a big plus in that area. You can follow adventure hooks that tickle your fancy. You have great freedom to decide the structure and flow of the campaign and what it will be.